You mention a plan but surely your plan changes completely before the buzzer has gone when you see where your opponent is on the start gate? Plus if they're dummying to run right but walk left shooting a lane you instantly have to change your plan again. I feel it's a lot more reactive and about reading your opponent no matter what kind of 1v1 it is. It's harder to visualize your game beforehand than say a 5v5 where you know you're going to X bunker to do a particular job.The biggest advantage in winning a 1 on 1 on simple elimination alone is having a plan and the cool headedness to execute it, along with the gun skills to one ball your opponent as soon as they come in to your sights. However, where a time limit and a buzzer are introduced, the ability to read your opponent and adapt your plan are important. The MS's version, with these included and a race to 2 format favours the skilled over the lucky.
I do agree the Race-2 format favours the skilled (I didn't see the Bitburg tournament) but weren't the prelims simple 1 point games or was I suffering sun-stroke at Puget?
So that's a pretty big tip in itself there, keeping an eye on their refs.When it was ran at CPPS last year as a one-off there was no coaching and definitely made it more interesting. I don't think it was ever announced as a rule that there was to be no coaching, but no-one was coached. But at Mills there is coaches, and 3 refs per player that mirror everything the player does so its fairly easy to tell if a players moved.
Also with coaching involved I would imagine it would be best to stay coach-side as opposed to pit-side.. probably the wisest option on a millennium field with the doritos down that tape, however gunfighting from snake bunkers probably isn't the best way to go about things. It will be nice to have a think about it when the PSP field is released as that's what I'll be playing on.