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communication drills???????

Tonymicjoe

Master Blaster
Well...

Its tricky.

In the past i have tried the following:

Play four a side, and only two guns per team. This should give you a natural pair of a shooter and a shouter, two pairs per team. Get it? You'll be surprised how much you communicate when your voice is all you have to stop you getting mugged.

Play Paintball chess. Works best with a high bunker to player ratio. No guns, one shouter per team, shouter doesnt move. Each shouter takes a turn moving one player at a time, one barricade at a time. you can eliminate a player by touching the other side of a players bunker. The idea is not really to win the game but just to get your guys moving where and when you tell them. WARNING: You will feel like a complete twat doing this.

Communication should be a team effort. If one player shouts a call, every player should repeat it. Instil this in your players and then catch them off guard by shouting calls in pubs, petrol stations, shops and churches. Hand out severe beats to the guys who dont shout it back. WARNING: You may have to explain to the police why you were all shouting "MUGGER!"

Hope this helps.

:D
 

Smally85

Super5ives 2010 Champions
A drill we have been known to use called MUF(f) hehe

Movement Under Fire... basically it improves your back players communication with the front players and also helps back players with certain skills like crossing up.

One side has 2 or 3 players spread along the back line with guns. The other side has one back player with a gun and up to 4-5 players without guns. The 1st team may not move from the back line (they can go along the back but not forward) the 2nd team must try to get their gunless players to two key bunkers on what would be roughly the 70-80. The shooter for the 2nd team is there to make sure that the 1st team don't simply hang out and let rip at everything and also to help supress the 2nd team thus allowing the players without guns to move up easily.

The 2nd team's back player can shoot the 1st team and when they are shot they are dead but the 1st team may not shoot at the 2nd team's back player (this can be changed if you want to make if more challenging for the 2nd team's back player).

When one of the 2nd team's gunless players is shot he must return to the back center bunker and start the process again, we normally keep going untill everyone has touched the key bunkers at least once, at which point we will rotate the teams.

It is best to make the players who are "gunless" carry a gun but not live or with a barrel bung/sock so that they get more used to moving with the gun than the relative ease of moving without a gun, the idea is to make it as realistic as possible.

Hope this helps :)

Mr S.
 

McD

New Member
Feb 27, 2003
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take your whole team to rock world in Manchester, take shed loads of didlys and try speakin to each other in a mosh pit CALMLY