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FAQ/ Uber tech thread *please sticky*


Feb 27, 2003
FAQ/ Uber tech thread - Up for adoption!

This thread is still under construction, but it should answer many questions asked very commonly. Any suggestions should be posted underneath/ PM'd to me and i will edit the thread accordingly.

1. Air/Co2 Testing
2. Air system lubrication+ Facts
3. BPS capping
4. Types of marker
5. Marker Facts (weight etc.)
6. Hoppers + Feed rates

1. Air/Co2 Testing

- UK: Pi, CE and HSE
- Canada: TC

Bottles stamped with these marks are legal in the countries they are listed under

Test dates:

These are UK ONLY

Copied from the UKPSF:

The fastest growth area in paintball at the present time is the conversion of markers from CO2 to compressed air. With this in mind the UKPSF would like to bring to player’s attention the need to have cylinders tested at approved intervals. Testing must be carried out on all full fibre wrap after three years (see notes below) and half fibre wrap bottles after five years from the date of manufacture., Steel and Aluminium bottles must also be tested five years from the manufactured date. This applies to ALL bottles of 0.5litre capacity and above including CO2 bottles.

The date of retest is from the date of manufacture, which will be etched into the cylinder in the case of steel or aluminium or on a label that is laminated into the fibre wrap on the cylinder, not from the date you purchased the cylinder. There must be out of test cylinders being used by paintballers so check your cylinder today.

The testing house can test the following cylinders: - HSE-AL-FWI (full wrap composite) HSE-AL-HWI (half wrap composite) BS 5043 Part 3 (Aluminium),BS 5043 part 4 (Steel), HSE-AL-FW2 and EN 12245. All these bottles must be subjected to a hydraulic pressure test to BS 5430 Part 3 (1990) and the new European Pi approval

If your bottle is out of test and you attend a tournament where compressed air is supplied, the organiser will refuse to fill your bottle as they will be breaking the law by filling an out of date cylinder. If you have a DOT cylinder the supplier of air will also refuse to fill your cylinder. If an accident should occur using an out of date bottle it could invalidate any insurance policy the site owner has and any personal policy you might have as a player.

There are several tournaments where air is not supplied by the organiser at these events the marshals have been instructed to check players’ cylinders and players with out of test bottles will not be allowed to play.

It is essential to check your cylinder today to prevent you from being refused permission to play an event. If you need your cylinder testing contact either Quantum products (01908 669468) Paintball Planet (0161 872 5572) or H-pac air services (01902 494988) Testing usually takes about two to three weeks.

Remember, a cylinder not in test can’t be used and will not be filled by a commercial supplier of compressed air.



THREE YEARS FOR FULL WRAPPED BOTTLES - HSE-AL-FW2 manufactured before July 2003 then five years after retesting for SCI and Luxfer cylinders




NOTES and amendments

The new European regulations (TPED) came onto the statute book in July 2003 and at that point the UK specification HSE-AL-FW2 became obsolete ie. no new cylinders could be produced to this specification for the UK market.

From July 2003, the European standard EN 12245 became the only acceptable specification for new cylinders.

All cylinders manufactured and certified to the HSE-AL-FW2 specification prior to July 2003 and retested after July 2003 have their retest period extended from 3 to 5 years at their next retest.

If you have a cylinder manufactured before July 2003 then you need to have it tested 3 years from the original manufactured date. The recertified cylinder will then need retesting after a further five year period.

All cylinders manufactured to EN 12245 and Pi certified to comply with the TPED start with a retest period of 5 years from date of manufacture.

All bottles should be discarded at the end of their design life, which is stamped on the bottle.

NB: Added by me (i.e not the UKPSF) In The UK you are not allowed to FILL DOT tested bottles, you are only allowed to use HSE and Pi tested bottles. The same goes for the states.

A way around this (although I do not encourage it, and do it entirely at your own risk) would be for a team playing in the UK with DOT bottles is to buy an HSE dive tank & get that filled, then fill your own tanks off that. Please make sure that all around you know what you are doing and keep well away from any people who are not FULLY aware of the legal grey area you are exploiting by doing this.

2.Air system lubrication/ Facts

Air systems should NOT be lubricated with anything other than designated high pressure lubricants, such as LOVE JUICE AIR LUBRICANT for angel A.I.R regs, made by WDP.

Putting ANYTHING else into you air system will run the risk of EXPLOSION

Buy a nipple cover for the fill nipple on your regulator, it stops any dirt and crap getting into your air system.

Bottles tend to come in set sizes, these are:

47 cubic inch / 0.8 litre
68 cubic inch / 1.1 litre
88 cubic inch / 1.5 litre
114 cubic inch / 1.9 litre

Air Systems come in three types of pressure, the higher the pressure, the more gas can be stored inside (i.e a 1.1 L 4500psi air system would store 50% more air than a 1.1L 3000psi system)
the compressoins are:


Output pressure:

Normal fixed: 850 Psi
Low pressure fixed: 450 psi
CO2: 850 psi

Push fittings: You want these to be secure & rated for what you are using the for, if they explode the you are in big trouble:

High pressure push fittings: 900 psi
Standard push fittings: 230 psi

High pressure push fittings and high pressure macroline are available from Tom Allen on these forums.

Macrolines are usually good for 200-800 psi (dependant upon type), but to be quite honest if one bursts, it will do no damage and they are easy and cheap to replace :)

3. BPS capping

Here are the BPS caps for some popular markers:

Angel LED: 15 BPS
Angel LCD: 20 BPS
Angel IR3 (eye off):20 BPS
Angel IR3 (eye on):30 BPS
Angel Speed: 30 BPS
Angel 4: 31 BPS
Bushmaster: 13 Bps
Bushmaster 2k3 (non vision): 36 bps
Bushmaster 2k3 (vision): unlimited
BKO: 17bps
E-Blade (Vision off): 10.5 bps
E-Blade (vision on): unlimited
E-Mag/X-Mag: 20 bps
E-Spyder (up to e-99): 13 bps
E-spyder (fenix onwards): 14 bps
Impulse (Old amber board vision): 19.5bps
Impulse (Old amber board non vision17.5bps.
Impulse (non vision cricket 1st release): 13 bps
Impulse (cricket vision 1st release): 25bps
Impulse (New cricket vision): 20bps
Impulse (New cricket non vision): 20bps
NYX matrix (eye on): unlimited
NYX matrix (eye off) 25 bps
Race frame Cocker: 200 bps (no typo there- 200BPS!!)
Shocker (old): 11.25 bps
Shocker (new w/ vision): 25 bps
SOB equipped Intimidators: 25 bps
Viking (old style): 13 bps
WAS board equipped markers (eye on): Unlimited
WAS board equipped markers (eye off): 13 bps

N.B. These are electrical BPS caps only, not the actual BPS that the marker is capable of acheiving, in many cases it is different from the BPS cap :)

4. Types of marker

- Blowbacks:

These are often called 'spyder clones' and all use gas used in firing the marker to recock it. These are usually cheap and some have added options such as electro frames and anti chop eyes.
They are generally regarded as inferior to the other, more expensive types of marker, because os their limits in terms of how fast they can cycle, the features they carry and their huge kick, although many new blowbacks are closing the gap between them and other markers very quickly. Blowback is really just the method of recocking, otherwise they ar the same as open bolt markers.

Common maufacturers of these are: PMI, Kingman, CORE, M3, Inferno and many others

-Open bolt

These are probably the most seen type of marker on the tourney circuit, and are usually in the form of electros. These are usually operated from a solenoid and are electro pneumatic, and are capble of Very high rates of fire
These markers vary hugely based on how much you spend, they go from a BKO (about $300) to things like angels and intimadators ($1500+), and the high end models are feature laden with LCD screens, anti chop systems finely tuned triggers and more.
When these markers are at rest, the bolt is backwards in an 'open' position, leading to the name 'open bolt'

Common manufacturers of these are: WDP, Smart Parts, ICD paintball, Bob long etc.

- Closed Bolt

These markers are more rarely seen than open bolt markers, but they still remain popular on the tournament and rec seen because of their lack of kick, low pressure and gentle paint handling.
Previousley it was rare to see an electro closed bolt marker, making them comparartively slow, but since the E-Blade was released for the autococker, they have become much more popular.
When these markers are at rest, the bolt is forwrads in a 'closed' position, leading to the name 'closed bolt'

Common manufacturers are: Planet Eclipse, WGP, AKA, Smart Parts and more custom houses than you can shake a stick at!

- Electro / Electro-pneumatic

This is a term used to describe any marker that is triggered by throwing a switch by pulling the trigger. The switch then activates a solenoid which then operates the valve and other things within the marker (or in the case of blowbacks, it trips the sear), sooner than the trigger having to maually operate the marker. The advantage of this is that trigger pull is reduced drastically, new firing modes can be added and the marker can be electronically adjusted. Open bolt markers have one solenoid whereas closed bolt markers tend to have 2.

5. Marker Facts

Marker Weights:

03 Shocker: 1.4 lbs
Angel A4: 2.29 lbs
Angel Speed: 2.70 lbs
Dragon Intimidator: 2.30 lbs
GZ/Z/ECX Intimidator: 2.5 lbs
Species Intimidator: 2.60 lbs
2k2/Storm Intimidator: 2.85 lbs
Lasoya Intimidator: 2.10 lbs
Featherlight Excal/Viking: 2.60 lbs
Stock Viking: 3.00 lbs
Xmag: 2.7 lbs
Emag (no ULE): 3.8 lbs
BKO: 2.20 lbs
Bushmasters: 2.9 lbs
DYE Matrix: 3.11 lbs
Iroman Matrix: 2.13 lbs

Closed or Open Bolt?

-Open Bolt

03 Shocker
All Angels
All Initimidators
All Automags

-Closed bolt

AKA Excalibur
Pre 2k3 Shockers

6. Hoppers + Feed rates

--The cheapest types of hoppers are the gravity fed hoppers, using these you will get fed rates of about 6bps tops and have to shake it occasionally as the balls jam.

--'Agitated' hoppers are the cheapest electrically assisted hoppers, and work by having a rotating paddle to stir up the balls

- 9v Revolution: 10-11 Bps
- 12v Revolution: 11-12 Bps
- X-board Revolution: 13 Bps
- VL Quantum: 8 Bps
- Ricochet 2k: 12 Bps
- HALO TSA: 11-12 BPS

-- 'Force fed' Hoppers are the fastest in the market place, and accordingly the most expensive. Some marker's anti double balls have trouble working with these hoppers

- HALO B: 22 Bps
- HALO B with new 'victory' board: up to 35 Bps
- Evolution: 14-15 BPS
- Evolution II - 14 BPS
- Evolution II Y-Board: 15-16 BPS (19bps according to manufacturer)
- Evloution II Z-Board: 22 BPS
- Warp Feed: 30 Bps*
- VL Envy: 27 bps
- Q loader: 35 bps + (100bps reported)

* warp feed hoppers must be fed by another hopper and therefore are limited by the feeding hopper


UK Cougars
Jul 9, 2001
stamped with a TC number
Canada just starting to implement a crack down on enforcing the filling only of TC stamped tanks within Canada.

Foriegn national use of other stamps within Canada...under review


Sep 14, 2002
One thing to possibly mention, most blowbacks are open bolt in their operation ( An appropriate full description for a Spyder, or similar marker, would be "Open bolt blowback"), and are not necessarily electronic. Perhaps add a section called "Electronic" to the marker section, and just leave "Open bolt" and "Closed bolt" as descriptions of the marker's firing type?

Also, you might mention physical tank sizes too (i.e., 47 cubic inch, 68 cubic inch, 88 cubic inch 114 cubic inch) and explain that they refer to the tanks actual size, and that the pressure of the tank (i.e., 3000 psi, 4500 psi, 5000 psi) is simply the amount of pressure that can be contained within that volume.


Sep 14, 2002
With the Speed and A4, the MROF that you set is only applied when Sensi is turned off, with Sensi on, it'll fire as fast as you can shoot (up to the board cap of 30 bps), as long as Sensi is detecting balls in the breach.