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How dose guest playing work

ANDY MEERCATS

New Member
Jul 11, 2004
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Birmingham/west midlands
Can someone explain to me the etiquette of a guest player who pays for what?
What dose the team pay for?
What dose the guests pay for and so on? :confused:

Just looking for some answers in case we ever need one or I become one.
 

Super Fly

yeeeeah!
Nov 8, 2004
494
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www.superflytv.com
basically say if u need a player (the guest) to play for you then he would come along, and would pay the same as anyone else would on the team

so say there is 6 + the guesst

you would split the entry between the 7 of u, the paint bil, the hotel bill etc etc
 

Gyroscope

Pastor of Muppets
Aug 11, 2002
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Colorado
www.4q.cc
Yep, that's the default. The guest pays the same share as anybody on the team, assuming that they draw on the same resources.

If the guest has his own paint sposor, for example, it is unlikely that he would be able to offer paint to the entire team, but if he is supplying himself with paint, he shouldn't be expected to pay for a share of team paint.

If The team, however, is sponsored with paint, for example, it would be reasonable to expect that that sponsorship would include guest players who do not choose to supply their own paint.

Guests should be informed if they are not able to use sponsored gear that is not used by the team before both parties agree to play together. For example, if the team is a JT team, and the player ordinarily plays for an Empire sponsored team, JT may prohibit guests from wearing competitiors' product. This should be brought up as early as possible, so that the guest can find out policies/ obtain permission from any sponsors that they have who would be in conflict with the teams' sponsor requirements.

If the guest has a sponsor for some part of kit that the other party does not, he should be allowed to rock that gear by the team. If the team has sponsorship over some part of kit that the guest has no sponsor coverage for, it is at the descretion of the team and their sponsors whether to supply the sponsored gear, whether as a loaner, a permanent gift, or at some discounted price for mandatory purchase. It is pretty cheeky to require a guest to pay full retail for some equipment that a team is sponsored by.

These suggestions are what I consider to be reasonable defaults. Any exceptions to such rules of thumb should be discussed, and in fact these ideas should probably be confirmed or denied before anyone agrees to anything. Courtesy on the part of both parties should be the guide.
 

Gyroscope

Pastor of Muppets
Aug 11, 2002
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Colorado
www.4q.cc
Teams should not host guest players unless they are certain of the player's abilities and potential contribution. Picking up a couple of guests added to a full line to reduce expenses is just plain wrong. If you are guesting for a team with a full line, beware. It is on you if you end up paying an equal share of entry and spend half the tournament benched.

I recommend not guesting with a team to different from your own ability level, or with a team with an inflated notion of their own skill level. That can be the worst nightmare, as such teams will be looking for a scapegoat as soon as things go sour, and you know they aren't gonna pick the guys they practice with week in and week out.

The exception is when you are trying to move up, on your own. If you want to be picked up by a team, and you are lucky enough that they offer you a guest slot, it is an opportunity. Hopefully you are ambitious enough that if this is the case, guesting won't involve a great deal of expense anyway, so it is mostly a tryout under high pressure.

Guesting with a team lower than your own skill level may involve expenses you are unaccustomed to. If you want the host team to shoulder these expenses, that needs to be explicit before you agree to guest, superstar. Also, if you don't produce something for such teams, they may get surly, though one man cannot win games for a team that is fundamentally weak.

In all cases, it is best to practice as much as possible together before an event, so taht the team and guest player come to know what to expect from one another.
 

Gyroscope

Pastor of Muppets
Aug 11, 2002
1,838
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0
Colorado
www.4q.cc
Still oughta mention a few of these things, though... That's really just what I expect! Communication is key, and if you leave something out, assume the less powerful party will get screwed.