actually i'd say D1 is the easiest front bunker to make on this layout. From back centre, you cannot put a good enough lane low infront of the D1 because of the cone, so only option is to float about in the open dodging paint if you want to shoot a decent lane there.
The lane to the snake side temple is much easier to shoot, but once you make it there alive its only really the temple/tall cake players that obstruct any further movement. the snake corner isn't as completely useless as it looks, i used it on saturday for one point as a countermeasure to slow down the oppositions snake player after losing ours, while still being able to watch for movement up the teabags. I wouldn't expect anybody to be working it in to a gameplan, but not to be completely ruled out.
worth pushing the snake early though as anybody playing loose on the teabag side temple in the first 30 seconds can easily be shot by snake 1. and that temple is quite a key support bunker for any teams trying to play from the centre of the field out rather than running the corner.
I think that's why they were putting three guns on D1 (Played out by one of the guys on my team with his local team.) Now..the other D side runner may have been just slow, because it looks like if you get low you can make it. But they were playing around with different options.
From that image, can back center shoot the right side of the temple? That would keep the temple from moving into the snake. Or does the medusa arm get in the way?
My local field doesn't have the new layout, so...that's a bummer, with the wife gone for the next 3 weeks, tough to fly over as I have to be local to take the dog out. Hmmm...maybe I can work something out.
I just played this field last Sunday, first thing I found that was back center was able to lane down the teebag corner cake but also effectively stopping the teabag player from going D1 to D2 as he would just run straight into it if he tries to. And majority of the game I played temple on teebag side and you can just about put a lane down the small gap between S1 and S2 stopping him from moving up, or snake player that try to get into S2 using the mini M from inside