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Questions about the communication

Discussion in 'Tactics and Technique' started by Marin, Oct 6, 2014.

  1. Marin Member

    Marin
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    Hello everyone, I want to ask you some questions about the communication in paintball sport:
    1) Is there in UK any national communication system which is used by the teams or many teams have their own system?
    2) Do you have any special names for dorito corner and snake corner or you use these names or you use "back left/right" ?
    3) If you use "back left/right", do you have a problem like "not that left, your other left" ?
    4) Do you use additional codes like "outside/inside" of the bunker to help your teammate (when he is one on one)?

    Thank you in advance
     
  2. Liam92 #16 Reading Entity

    Liam92
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    There is no official bunker codes for a specific bunker that you'll find, but there are a lot out there that have become standard by convention. For English teams in particular bunker names like apple, orange, god, and cali are very common. Generally most teams run with calling the corners as you suggested back left/right/centre. Some teams may use different names for these and even some teams take to giving bunkers numbers instead, which is more common among teams from russia and surrounding areas. Teams that use the back left/right analogy should never get mixed up because its always used for the side of the field you are facing. so snake corner may be back left first game, but on the opposite side of the field the teabag corner becomes back left instead.

    additional codes can be as simple or as complex as you like. some common calls are used for when one side of the field is eliminated, or if you've lost a full side. I even remember coach paul richards of them vicious used to have a one word code that meant somebody was filling out to a certain bunker which could be shouted to make players shoot that guy, because by the time they've yelled 'Adam the insert is running to the corner, shoot him!' he's already long gone. All these calls are generally team specific and are for you to choose something memorable.

    To summarise the only codes you will hear across multiple teams are for bunker names and the G (kill) count and O (team members eliminated) count. This is only because of ease of use, however plenty of teams have entirely different codes which suit them better as well. My team use reasonably standard codes so that when other teams help us out coaching, they are less inclined to muck it up.
     
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  3. Kevin Winter Well-Known Member

    Kevin Winter
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    We use infield and tape or doritos/snake to denote which way a player is facing/shooting. Mirror to describe a guy playing the same bunker as you.
     
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  4. Marin Member

    Marin
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    Thank you very much for your answers. How do you pronounce this "O" for team members eliminated count - [oh-1, oh-2...] or something else? Our team uses "minus" for this code but I want to make our code system more traditional in English, because we have to play in foreign tournaments and our team roster is very short and we always need help for coaching.
     
  5. southernP8nt Active Member

    southernP8nt
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    Yup, you've got it right with how you'd say it, oh-1 and so on.

    However what system you use is irrelevant as long as everybody on your team is using the same system and understands it.
     
  6. Liam92 #16 Reading Entity

    Liam92
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    yep you've got it right, oh 1-5 for each team member you use. Gee 1-5 for every kill. apple is generally used to describe the bunker closest to back centre on the teabag side, and orange the closest on the snake side. you then have god which is the closest bunker to the snake and cali is the closes to the teabags. if somebody is running down the inside of a bunker to bunker someone this is referred to as a highway run, and if they are running down the outside closest the netting this is the tape.
     
  7. Marin Member

    Marin
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    Thank you guys, I appreciate your explanations and your advices and I'll think about it. At the moment our team can name every bunker in MS and PSP and even the layout for 10 men in PSP for next event (WC) without any problems. I always looking for better upgrades and I prefer words for codes which are more international and which sound and mean the same in many languages. For example "anaconda" for the bunker before "snake 1". Also I dont expect that everyone (coach) can cope with more then 4-5 new names for a little time and therefore I'm looking for logical joints between codes. That's why we use numbers (but not exactly as Russians), because we believe that everybody knows the numbers in the English. We flee from the special names purposely, but we use ones of the most popular codes like centre, back centre, back left/right... and of course "Gi".
     
  8. southernP8nt Active Member

    southernP8nt
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    It can be worth having a slightly different system however.

    My old team used to switch up G and O, so we used G for team members eliminated and O for kills. Why? Well we found that in quite a few matches our opponents would get a bit confused, either losing track of how many players we had up or how many they had, and it most certainly helped us win points in some matches.
     
  9. Spikerz Well-Known Member

    Spikerz
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    Yep all of the above, kill count codes can be different. We used balls and strikes, strikes for kills and balls for own team eliminations. Or strikes and box. Strikes for kills, box for how many of ours were in the deadbox. Everyone knew that Strike 4, or Strike 6 depending on if it was 5 or 7 man, everyone launched to get the last guy.

    We even had a grid for one of my teams, our name was sin-dicate. So we had S I N going vertical, and 1 2 3, going horizontal. If I called S2! They knew it was back center. N1 was our left side and probably bad.

    All depends what you guys agree on and are comfortable with.
     
  10. jetter10 Member

    jetter10
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    a interesting one i encountered was this:

    1 2 3 4 5 6
    10 20 30 40 50 60
    100 200 300 400 500 600
    1000 2000 3000 4000 5000 6000

    The field is divided into columns and rows, and bunkers closest to column/ row are designated that number, the 1 being the furest and 1000 being the closest.

    and you can shout " Tango in 100", instead of saying " tango in 2nd closest left bunker" or needing to remember which bunker was a1, c2 ect.
     

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