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Ultimate Drill Regime?

Aza0193

Platinum Member
Jun 2, 2007
911
0
41
down under
www.cannockcobras.me.uk
Some ideas below but by no means the only things you can do. Credit to Chuck (ex jags) who I picked a lot of these up from.

Team talk and Warm Up
Cover what you are trying to achieve in the day and then make sure you are all warmed up and stretched.

Gunfighting
Basic - Get the right technique nailed, use the one with a gun DVD as a guide and work against targets with a spotter to tell you whether you show anything between shots. Also make sure your posture is correct, eg outside knee down when you take the low shots.

Medium - Go head to head against an opponent with 1/3 full loader and 1/3 full pots in your pack. Using only one side and the top of a bunker with a 60 second time limit, try to be the dominant player for as much time as possible. With 1/3 full pots and loader you will need to dominate and load one handed if you want to win this drill. If you are battling out, use jump shots over the bunker and a mix of tall and low snap shots to put your opponent in.

Advanced - Head to head with full loader and packs. The dominant player can shoot flat out and it makes it more difficult to get out on him. Highlights the importance of getting your first ball on target to put a break in his paint. Dunny explained this quite well to my guys last year, you need to break your opponents paint in order to gain dominance yourself.

There is a lot of mental stuff going on when you gunfight with someone, from avoiding fighting in a pattern, to keeping your profile tight and close to the bunker (so you don't get nailed cross field), to timing when to take shots... For instance, gunfighting between corners is different from battling between two 40 yard line spots. The difference is the amount of paint in the air and how long you have to wait for this to come past you before you take your next shot.

Movement
Set up a series of paired bunkers across the width of a field, gradually getting closer to one another. Set two players up head to headwith the objective of putting their opponent in, making the bump to the next bunker without getting shot. Drill ends when a player is shot or makes it across the field.

Make sure you only go one bunker at a time and you have to physically touch each bunker before you can move on to the next one. You can dive, slide, run and gun as you make the bumps. You should never be more than one bunker behind your opponent and want to be the guy that crosses the field first.

Can build this up with 2v2 or 3v3 race to the 50 plays on one half of a field.

Breakouts
Two players at each start gate, one plays back centre and the other runs and guns to a mid spot. Mid guy shoots for opponents back centre, back centre shoots at mid guy. Use your spare players as spotters and feedback on whether paint was too high / too low (pretty common) or went too wide / too shallow.

Can run this just with targets and a spotter too.

Conditioning
In my opinion you want to work on recovery time and power in their legs. Basic circuit training is good for recovery time, use a series of exercises with minimal rest time in between and keep going! For power, frog jumps are really effective as is squatting your teammates.

Warmdown
best post on the thread, great info there!
 

Cusack

Well-Known Member
Oct 17, 2005
1,155
2
63
well i should be revising but here's a nice drill i've thought up to help your short bump snake players, and maybe even some back players if you feel like it.

basically it's a rolling snake bump drill so doesn't stop and you get to use the field more efficiently. So you have two players breakout to the first GOD bunker (the first bunker that fills the snake), and they begin snapping, the one who gains dominance must bump to the second god bunker and wrap on the first guy (if he hasnt followed him). Here you may go for a second round of snapping or go straight into the snake, but at this point the second two players are ready and go to the first two bunkers. The first two are now in the snake and snapping down the tape for dominance. If one person gets shot, you can have winner stays on or they can both leave, up to you, but the player closest to the snake must pay attention to his man in the snake, and fill as soon as he starts to walk.



The difference in the snake is, the players have to shoot low (or lie and shoot, you can have some 'X' players to make sure they cannot be shot from cross field).

The drill is much like you'd expect a game to go, only its focused on the 1on1 mirrors gunfighting and moving as soon as they gain dominance, and also snake snapshooting which you dont get as much practice at and you see alot of players doing awkwardly or exposing themselves to cross field shots.

To make it more advanced, add in back center to make the breakouts more realistic and to help stop the players bumping. And snake corners to make the snake battles more interesting.


to make it more simple, forget about the God bumps, but it helps to get you in game mode and ready for the snake gunfight.

Even better, like in Dave S ECI's drill, you can start the drill from the opposite side to the snake, and use every mirror'd bunker to bump to before the snake, meaning you use even more of the field and get more players on at the same time!

if you dont have a limit on paint you want to use as much of the field as possible, you dont want half the team standing watching two players in a one on one.
 

SAMUEL.D.RYAN

one.man.band
Mar 17, 2007
1,513
76
73
Cambridge/Huntingdon
Gunfighting
Basic - Get the right technique nailed, use the one with a gun DVD as a guide and work against targets with a spotter to tell you whether you show anything between shots.
Awesome snap drill, but if you get two people in on this, get both of them to shoot whatever they see. Being shot in the place the opposition can see makes you learn what you are showing much faster.

You can even out people's weak sides by getting both players to snap weak side until they are equally good with both sides. Round off by getting them to play a game imitation drill where they can use either side of their bunker in whatever profile (standing/kneeling/prone) until one gets shot out.

If you limit them to one ball each time they're out (only allowed to shoot one ball before they have to go back behind their bunker), then you save paint as well as improving snap.

Sorry bout the rambly.
 
T

TendringLOEB

Guest
Guys, as usual, brilliant, thanks for the info - I shall spring these drills on unsuspecting team-mates tomorrow :)

Thanks especially to Dave from ECI, great post!
 

eLLiot-

Planet Eclipze[!]
Dec 19, 2007
229
0
0
Just downloading One With the Gun now, pretty much covers everything needed to be a good player.

Snap shooting
Breakouts
Angles
Communication
And obviously gun fighting, keeping people in there bunkers etc..

Hell week will be sick