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Safety marshalls, fired marshalls, etc...(long)

Paintnerd

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Mar 2, 2003
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The biggest issue is safety at the big league tournaments. The three biggest areas are netting, barrel bag safety and marker ROF and velocity control.

Besides safety I think marshalling is the most important.

Proposals that I strongly believe must be implemented at the next Millennium event:

1. New barrel bag standard: after chronographing players must bag their barrels until the marshalls give their signal for mask on and barrel bags off, just before the game begins. (And players are supposed to keep their barrel bags with them because they're supposed to put them on immediately after being eliminated). It worked on the JT field at Huntington Beach and it has worked at other tournaments. This system must be announced at the marshalls' and captains' meetings and vigorously enforced. Marshalls need a break from their masks and are going to take off or up their masks no matter what.

2. Penalise teams that violate marker safety regulations. Players in goggle-off areas who fail to use barrel bags at all times (except when cleaning the barrel) will get one warning and if it happens again that team will begin their next game with one player less. Apply this consistently with a safety marshall checking the players' tents and after a few penalties behaviour will change. It did with X-ball. (Russian Legion began one round with a player in the penalty box because of failure to use barrel sock.)

3. Have an assistant ultimate who will carefully evaluate the marshalling and be prepared to warn and possibly fire incompetent or biased marshalls. Create into the point system a possibility to deduct points for each incompetent marshall that has to be cut. This would go hand-in-hand with the availability of a spare marshalling team or two who could go in when a marshall is cut or who could otherwise rotate with marshalls who need a break.

4. Tournament safety: a safety marshall ought to be brought in to see to it that at least minimum netting requirements are observed. An ambulance must be present at all times. Then, of course, there are the other safety matters already pointed out above.

5. Marshalls (especially player marshalls) need to be better trained and more coordinated and uniform. The marshalls' meetings need to be taken more seriously and also used as a mini training session and some small but important details need to be clarified.

6. There needs to be enough marshalling teams so that they can rotate as morning and afternoon teams. That would guarantee fresh marshalls and more time to train. This is becoming increasingly vital for quality ensurance because a lot more teams are entering.

7. Make sure that there is a big national variety among the marshalling teams. Preferably no more than one team from any nation at any one tournament.

8. Go to 8-game preliminaries and 7 minute games. That will allow the tournament to go faster and be even more exciting as each game is a little more important and the job must be done quicker. The NPPL S7 has 8 and nobody complains. The NPPL/PSP had only 6 prelim games for years.

There's more where this came from.
 

Paintnerd

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Mar 2, 2003
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9. All marshalls who drink anything alcoholic, who smoke anything stronger than tobacco, are too hung-over or are in any other way intoxicated must be fired on the spot. It is not just a matter of alertness and safety. How things look are also important.
 

Red_Merkin

IMHO
Jul 9, 2001
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8. Go to 8-game preliminaries and 7 minute games. That will allow the tournament to go faster and be even more exciting as each game is a little more important and the job must be done quicker. The NPPL S7 has 8 and nobody complains. The NPPL/PSP had only 6 prelim games for years.
Yes, but charge only 80 % of the price!

NOt

If you want the event to run on time, you do what we did at campaign cup.
You have a chrono judge, and a person per field calling the teams up to the chrono, and arm banding the teams so they can walk strait on to the field and play the game.
The delays in game come from Marshalls taking too much time to armband and chrono teams.
You can even toss a coin for ends before the teams go on field.
this way when they enter the arena, the can go strait to their start bases and there needs to be no gap during games. Then if the judges bring the games in ahead of schedule (gasp) then they get a longer break!
 

Paintnerd

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Mar 2, 2003
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Originally posted by Red_Merkin
Yes, but charge only 80 % of the price!

NOt

If you want the event to run on time, you do what we did at campaign cup.
You have a chrono judge, and a person per field calling the teams up to the chrono, and arm banding the teams so they can walk strait on to the field and play the game.
The delays in game come from Marshalls taking too much time to armband and chrono teams.
You can even toss a coin for ends before the teams go on field.
this way when they enter the arena, the can go strait to their start bases and there needs to be no gap during games. Then if the judges bring the games in ahead of schedule (gasp) then they get a longer break!
Agreed about reduced entry in exchange for 2 less prelim games.

Agreed that the organisers must provide chrono stations off the field with multilple sets of armbands and people to get the coin toss and everyone as ready to play as possible. Crews must be made available to wipe the bunkers between every game (like at Huntington Beach). The marshalls have more than enough to do without dealing so much with entry chronos, armbanding, cleaning bunkers and repairing netting that is falling down.
 

Silentbob

Gold Mentalist
Apr 17, 2002
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Isle of Man
hamptonmanor.org
Why not have

A 3/4 way chrono station at the netrance to the main arena, fully staffed, a player is not allowed into the playing arena with a hot gun, if the alarm goes off, he is asked for his player number, and sent back to the staging area to get it sorted, if he aint got time, then they start a player down. Simple! Also, the chrono judges must ensuer that regs are locked down at that time. This way, no matter how many players there are around the playing fields, you know that they all have markers below the limit, and field by field testing no longer needs to be done.
 

Red_Merkin

IMHO
Jul 9, 2001
1,418
0
0
Montreal
A 3/4 way chrono station at the netrance to the main arena, fully staffed, a player is not allowed into the playing arena with a hot gun, if the alarm goes off, he is asked for his player number, and sent back to the staging area to get it sorted, if he aint got time, then they start a player down. Simple! Also, the chrono judges must ensuer that regs are locked down at that time. This way, no matter how many players there are around the playing fields, you know that they all have markers below the limit, and field by field testing no longer needs to be done.
It's easier to have one judge do this job per field (or if two fields are side by side then one per pair)
you also need a rack for the players to put their guns in when they're sitting so they don't fiddle with their guns.